Case file 02 · Clearance: ages 8+

The Spaceship

In the 1930s an alien scout crash-landed in Wellington Harbour. The city built a vault around it and paved over the secret. We just broke in.

Distress signal detected · Origin: Wellington Harbour · Armada ETA: 60:00
Classified Mission briefing

The biggest cover-up in Wellington

Reports suggest the craft wasn't built for Wellington's winds. It came down on what was then a rocky, sandy shoreline. The authorities couldn't decipher it, so they built an impenetrable vault around it, filled in the coastline and raised the CBD on top.

After decades of dead ends, the Escape Mate Intelligence Agency breached the vault. Inside is an AI-operated scout sent to find habitable planets, and it's transmitting a distress signal to an incoming alien armada.

Your task: decrypt the extraterrestrial systems and silence the signal before the invasion begins. The fate of humanity rests with your squad.

▸ Hover or tap the redacted lines to declassify them.

Gameplay intel

What you'll face

  • 100% electronic & automatedEvery challenge is player-triggered. You won't find a single padlock.
  • Action-based, hands-onYou solve it by interacting and following your intuition, not by hunting for combinations.
  • Alien-style interfacesSensors, lights and sounds respond to the whole team.
  • Group-friendlyBuilt for 2–16 players. Book it alongside the Temple and race your mates.
Included in every mission
Mission briefing
60 min gameplay
Lollies & water
Group photos
Meeting point

12 Johnston St

Doors are locked after hours and on weekends, so ring the bell and we'll come down. Please arrive all together, ideally 10 minutes early.

Field photos

Inside the mission

Tap any photo to enlarge it.

Countdown armed

The world won't save itself.

$40 per agent ($25 under 12). 60 minutes of play, about 90 minutes in total. Book online, or call us for anything custom.

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